Gta Sa Change Resolution

About SA-MP

SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas (tm).

SA-MP 0.3.7 Released :: Posted by SA-MP on 1 May 2015

SA-MP 0.3.7 is released! You can find it on the Download Page.
SA-MP 0.3.7 updates
- Over 500 new object IDs added, including stunt objects and land objects.
- Interface font size changing.
- Some new variations of the San Andreas cop skins.
- Server control of the car doors and windows.
- The ability to add sirens for unmarked cop cars.
- A simple static actor system to more easily create actor NPCs for shops.
- Many bug fixes and new scripting features.
Special thanks to Matite and GamerX server for contributing the new the object IDs. Thanks to everyone who tested the new version while it was in testing.
We hope you enjoy the new version. Please check back for any updates.

Okay, I open GTA:SA and I can't change the resolution or turn on antialiasing i have to leave it on 800x600 (32) and leave AA turned off, if i try to change it the screen crashes like this, it doesn't show any error, and I can actually hear the sound that you hear when clicking on the menu in the.

SA-MP 0.3z Released :: Posted by SA-MP on 13 Feb 2014

SA-MP 0.3z is released! You can find it on the Download Page.
SA-MP 0.3z updates
SA-MP 0.3z is mainly a security update for the SA-MP 0.3 branch. We've managed to include a few features and fixes too.
- An optional lag compensation mode improves sync accuracy.
- New server callbacks allow greater control over the game.
- Network statistics functions will make it easier to admin servers.
- Fixes range check errors in the server browser.
- Fixes problems with mouse control in the game menu.
- Many minor security updates for both the client and server.
Thanks to everyone who helped test 0.3z!

SA-MP 0.3x Released :: Posted by SA-MP on 31 Jan 2013

  1. Hey guys I only have a quick question I've seen a mod on here which allows you to change your resolution even higher than the usual gta sa size if anyone knows where to get it just reply the link I'd.
  2. Sep 13, 2021 When changing resolution on PC from 800x600 to 1024x768, or any other resolution, the game crashes. There is a quick fix in order to solve this problem. Firstly, you need to locate the 'GTA San Andreas User Files' folder. The folder should be located in My Documents. Then you will need to open it and delete file called: gtasa.se.
  3. Jul 25, 2019 Extract the contents of the zip archive and copy the files to your Grand Theft Auto: San Andreas installation folder, overwriting any files in the process. Tweak any settings of each mod's.ini file if they support configuration files as desired, found under GTASA scripts folder or its root installation folder.
Gta Sa Change Resolution
SA-MP 0.3x is now available! Go to the Download Page to get it.
SA-MP 0.3x features
- A new model preview system makes it easier to find player skins, vehicle types, and object models in-game.
- The draw distance of objects can be set to any distance, which reduces the pop-in on custom areas.
- Improvements to object and material colour changing.
- A better synced animation for players carrying objects.
- Vehicle friendly fire system for servers that use teams.
- Some new hat and hair objects added.
- Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners.
Thanks to anyone who tested 0.3x during the testing phase!

SA-MP 0.3e Released :: Posted by SA-MP on 8 May 2012

SA-MP 0.3e is released! As usual, the new version is on the Download Page.
SA-MP 0.3e features
- Many minor bug fixes including security updates.
- Loads of new objects for mapping, including walls and houses.
- Servers can now change the textures and colours of objects.
- New scripting features for greater control over the game's camera.
- New tools make it easier to edit attached objects.
- New animation and model for being cuffed/arrested.
- Text functions for creating custom signs.
- Servers have the ability to enable the mouse cursor so you can click on images/text.
Thanks to all who tested 0.3e and provided feedback! Please check back again for the next SA-MP update.

SA-MP 0.3d Released :: Posted by SA-MP on 1 Dec 2011

SA-MP 0.3d is released! You can find it on the Download Page.
SA-MP 0.3d features
- Support for Shoutcast/Icecast audio streams.
- Major performance improvements and smoother game-play.
- Improvements to sync, including vehicle passengering and motorbikes.
- New models, including a replacement mall, hot air balloon, fireman hats.
- You can surf on objects attached to moving objects and objects attached to vehicles.
- Servers can remove static buildings from the map.
- Moving objects can now rotate smoothly.
- Many new scripting functions and callbacks for SA-MP servers.
Thanks to all the players and server owners who helped test this new version.

SA-MP 0.3c Released :: Posted by SA-MP on 29 Dec 2010

A new SA-MP client and server update is available! SA-MP 0.3c can be found on the Download Page.
SA-MP 0.3c features
- A redesigned car license plate system
- Particle objects for effects like fire
- Includes new and re-worked models like hats and glasses which can be worn
- Includes new stunting objects and buildings
- Improved vehicle/object surfing
- The vehicle engines and lights can now be controlled by the server
- You can now passenger drive-by with almost any weapon
- Font colour changing in the chat and dialog boxes
- Quite a few server scripting improvements and bug fixes also
Special thanks for this release goes out to GamerX server and the SA-MP Beta Team who contributed artwork.

SA-MP 0.3b Released :: Posted by SA-MP on 21 Aug 2010

A security and bug fix release of SA-MP (0.3b) is now available on the Download Page.
This release also includes some new features and improvements to SA-MP. Here is a summary:
Updates for players
- Important client security updates
- Updates and fixes to the SA-MP server browser, including host name lookups for your favorites and samp:// URL handling
- Improved player and animation syncing
- Chat logging and time-stamping
- Files, including screenshots, now save to the GTA San Andreas User Files folder
- No restrictions on screen resolution size
- Several crash fixes and more
Updates for servers
- New vehicle velocity and rotation functions
- Ability to track all player animations
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400 and the ability to change object draw distance
- Many bug fixes and more
As always, we hope you enjoy this update. Please check back again for more.

SA-MP 0.3a Released :: Posted by SA-MP on 17 Oct 2009

SA-MP 0.3a is released! As usual, the new update is available on the Download Page.
This is the first major SA-MP update since SA-MP 0.2 and there are more features and fixes than can be listed on this page.
Here is a short summary of some of the new features in SA-MP 0.3a:
- Up to 500 players per server and up to 2000 vehicles.
- New mouse driven scoreboard, chat and other UIs.
- Visible vehicle damage and vehicle repairing.
- NPC bots that can drive trains, planes and more.
- Completely server controlled game play.
- Improved sync including vehicle surfing.
- Many new scripting features.
- Many bug and crash fixes - SA-MP 0.3a is the most stable version yet!
We hope you enjoy the new SA-MP version and please check back for any 0.3 bug fix updates.

SA-MP 0.2X Released :: Posted by SA-MP on 20 Nov 2008

A security-related update of SA-MP 0.2 is now available (SA-MP 0.2X). You can find it on the Download Page. It is recommended that all SA-MP players and server owners update.
The SA-MP 0.2.2 server list will be discontinued. SA-MP 0.2.2 clients cannot connect to 0.2X servers.
This update includes fixes from 0.2.2 R3 client/server as well as the following:
- Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incoming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help server-side anti-cheat.
- Limited filterscripts to 16.
The version of SA-MP previously being developed as 0.2.5 will become SA-MP 0.3 to avoid any confusion.

SA-MP 0.2.2 R3 Client Released :: Posted by SA-MP on 20 Jun 2008

To address a recent security problem, we have released the SA-MP 0.2.2 R3 client. It is available on the Download Page. This is an optional update, although highly recommended. The SA-MP 0.2.2 R3 client works on all SA-MP 0.2.2 servers.
Updates to the SA-MP 0.2.2 server are not required at this time.
Apart from security updates, the 0.2.2 R3 client also fixes some crashes/bugs from previous versions. The following updates have been made:
- Removed all SAC code. This fixes a security vulnerability mentioned earlier.
- Fixed problem with clipboard text not copying externally.
- Fixed time/fog/lighting flickering when the passing of time is disabled.
- Fixed some vehicle audio problems (silent cars/planes/boats/helis).
- Fixed texture lag/streaming popups when many models were loaded.
- Fixed some car mod shop crashes.
- Alternate siren for police vehicles is now synced.
- TextDraw code is completely rewritten. It now works in interiors and will disable with the scoreboard.
- Crashes caused by DestroyVehicle script are fixed.
- Imported some of the 0.2.5 vehicle surfing code.
- Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.
Resolution

While it was mighty impressive back in 2004, GTA San Andreas has not aged so well.

It still plays like a charm, sure, but it no longer looks all that good.

Instead of waiting for a proper remaster that may never get released(unless the GTA Online money suddenly dries up), we’ve got some dedicated hard-working fans that took it upon themselves to improve the San Andreas visuals to make the game look good again.

These fans are not just simple modders: they’re the saviors of the Grand Theft Auto universe, delivering us from the evil of low-detail models, plane skyboxes, and ancient aspect ratios. Let us praise them.

10. HD Weapons

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San Andreas offers an excellent weapon selection, providing exactly what these games really need to be fun: options.

This HD Weapons mod makes these options look better than ever, while keeping their deadliness intact.

The pack includes brand new models for all of the game’s weapons, which will make all your hits and gang shootouts a sight to behold. Unless you’re on the other side of a beautifully updated HD gun, that is.

9. Insanity Vegetation

Don’t you hate how badly vegetation looks in San Andreas? I know I did.

Before I installed the Insanity Vegetation mod, life was just a bit more dull.

Never before has Los Santos looked so luscious, thanks to Insanity Vegitation that improves the look of pretty much every plant texture in the game.

Insanity Vegetation will not make San Andreas look as good as Grand Theft Auto V in 4K resolution. But the improvements are definitely noticeable.

8. Memory Update for San Andreas

Going too fast is always dangerous, both in real life and in SA.

Mostly because you’ll encounter some pretty bad glitches that are sure to ruin your playthrough. Well not anymore, with the Memory Update.

This mod is extremely straightforward, allowing for massive visual improvements with just a small tweak.

By allowing the game to use more memory, it’s possible to increase the drawing distance, which will make world feel much bigger. And increase the number of loadable objects too.

So you won’t have to deal with cars and pedestrians spawning right at the last minute as you speed down Broadway.

7. Cloud Skybox for GTA San Andreas

Let’s face it: San Andreas’ skybox looked way too plain in 2004 already.

The lack of clouds made for a very unrealistic experience that ruined immersion way more than all the glitches we’ve ever faced.

This Cloud Skybox mod replaces the game’s standard, cloudless sky with one featuring some pretty good-looking realistic clouds.

Shadows, sadly, are not impacted by the new skybox. That would require a humongous amount of work.

But this mod is more than enough to make the game more pleasing to the eye, especially when you’re taking it into the sky!

6. Original Vehicles HQ Retextured

With character models, weapons, and even streets getting their needed improvements, we really couldn’t leave out the one true feature that separates GTA from other open-world games: cars.

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Despite there being countless car mods that bring real-life cars onto the streets of San Andreas, one may prefer the look of the original cars.

The Original Vehicles HQ mod changes not only the textures of all cars in San Andreas, but also textures for all the boats and planes.

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Nothing better than keeping true to the original artist’s vision, right?

5. GTA5 Textures for San Andreas

How would GTA5 look on PlayStation 2?

Probably like San Andreas.

The GTA V Textures For GTA:SA pack brings some seriously good-looking new textures for all roads and streets in San Andreas, as well as textures for select buildings lifted straight from Grand Theft Auto V.

It really makes the whole game look much, much better than before.

Now, if only there was to improve everything else…

4. V Graphics

If anyone ever told you it’s not possible to have GTA V level graphics in San Andreas, you can leave them with their jaws hanging with the V Graphics Mod.

This mod, which is one of the most complex graphical overhauls ever released for the game, introduces a lot of visual improvements.

Stuff like textures and character models in the style of the latest entry in the series.

Just make sure your PC is up to spec, or your GPU may end up exploding like all those cars you love lining up near Grove Street. Suits you well!

3. Magic Ultra Graphics

Now that you have textures for characters, roads and buildings taken from Grand Theft Auto V, don’t you think it’s time to complete the picture with a new interface?

The Magic Ultra Graphics is a very cool graphical overhaul that basically improves all visual elements by introducing textures inspired by… you guessed it, Grand Theft Auto V.

The Magic Ultra Graphics doesn’t stop here, as it adds reflections and better lighting, and changes the interface to that of Grand Theft Auto V.

Now do you still think that San Andreas is not on the same level as GTA5?

2. Ultimate Graphics Mod

With the Ultimate Graphics Mod, Grand Theft Auto: San Andreas finally makes the jump into the current generation (er, as best as it can).

I mean, if you’re not really used to low-settings current-gen games then you’ll dig this for sure.

The Ultimate Graphics mod packs an impressive amount of visuals improvements, ranging from high-quality textures for cars and characters models, to a more realistic skybox.

And even our favorite: some anti-aliasing options that will just banish those horrible jaggiespermanently from the state of San Andreas.

There’s nothing more current-gen than anti-aliasing options, I assure you!

1. Grand Theft Auto: San Andreas – Definitive Edition

Downloading multiple mods and making them work correctly can be as painful as trying to take down rival gangs in the streets of Los Santos.

Thankfully, there’s an all-in-one package that will turn our beloved aging game into a shiny, modern title worthy of remaster status.

Grand Theft Auto: San Andreas – Definitive Edition improves the game in so many ways that it’s impossible to list them all and be brief about it.

Suffice to say, it fixes everything that is wrong with the dated PC port, while introducing massive improvements like smoother 60 frames per second support, anti-aliasing options, and different graphics presets.

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Don’t just stand there and wait for the official remaster.

Grab the Definitive Edition mod and show Rockstar Games that you don’t need them to update your favorite game ever!

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